CinePajama
A virtual movie watching and creativity community for children
Overview

Overview

01
Background Research
Onsite Research


02
Survey
User Research

User empathy map

Persona

03
Research on VR for children
On-boading

Action area

Usability

VR narration and story-telling

Tips for health and safety



04
Ideation
User flow storyboard

User flow

05
Prototype
Low-fi prototype in GravitySketch

Mid-fi prototye in Blender

UI and navigation

06
Avatar Design
Ideation

Avatar customization UI

07
Testing
Test in Mozilla Hubs

Test Results

08
Final Virtual Space Design
UI or Environment?

On-boarding

Portal to rooms

Refining the Rooms

Final virtual space and UI
Chatting zone in virtual cinema


CinePajama is a virtual platform for children to watch movie together and others and engage in creative process inspired by that community.
Family with children need a special cinema to not to disturb other people while spark the creativity of kids by angage in activities while or after watching the movie.
Type
VR App Design
Team: Zichang He
Nov-Dec 2019 (4 weeks)
My Roles
Background research, survey, interviews, concept design, visual design, prototyping,
Tools:
Gravity Sketch, Adobe Medium, Mozilla hubs, Aframe, Blender
From there, we quickly aligned on the user needs that would dictate each environment in the experience and settled on: a virtual hall (the home environment), a film gallery, a cinema, and a playground. Defined early in the process, these spaces (or “rooms”) became the rooms in the final experience.
From there, we quickly aligned on the user needs that would dictate each environment in the experience and settled on: a virtual hall (the home environment), a fi
Based on the user-flow and prototype of key rooms, we made the middle fedelity prototype with panel UI for functional navigation. This made it easy for users to navigate the experience while maintaining a significant canvas for interactive 3D content.
The whole idea of the product is to let children watch movies even at home wearing their pajama, so we naturally put pajama look on our avatar design. We kept the avatars cartoon-ish human forms to keep things fun and playful We also use avatar height to represent age. There are also simple interactions like sitting down or waving hands that could be done by this avatar.
An interface is the set of elements that users interact with to navigate an environment and control their experience. All VR apps can be positioned along two axes according to the complexity of these two components.
While for the benefits of children, we want to replace complicated UI elements by nteractive environments.
Because of the social characteristic of the cinema room, we divided the room into 2 sections, a watching area and a chat zone.